To add stats, vitals, and Mods relevant for your game, define a property on the da.limit
objects, which provides a statistical description of that property.
You will want to connect the statistic you create to how physical dimensions are calculated,
which is detailed in the next section.
Take a look at src/player/stats.js, src/player/vitals.js and so on to see the format each
one should take.
Now that you defined properties for your own game, you might want them to affect how the avatar is drawn.
You must link your game properties to how specific physical dimensions are calculated.
These methods have the avatar as the this argument,
which means you can call functions like this.getDim(...) and this.get(...).
See src/player/dimensions.js for some functions you might want to use in your calculations.